#include "ADUAppDelegate.h"
#include "ADUMainScene.h"

USING_NS_CC;

Size designResolutionSize = CCSizeMake(480,800);

AppDelegate::AppDelegate() {

}

AppDelegate::~AppDelegate() 
{
}

bool AppDelegate::applicationDidFinishLaunching() {
    // initialize director
    auto director = Director::getInstance();
    auto glview = director->getOpenGLView();
    if(!glview) {
        glview = GLView::create("Dual Fire");
        
        glview->setFrameSize(480,800);
        director->setOpenGLView(glview);
        glview->setDesignResolutionSize(designResolutionSize.width,
                                        designResolutionSize.height,
                                        kResolutionNoBorder);
        director->setOpenGLView(glview);
    }

    // turn on display FPS
    // director->setDisplayStats(true);

    // set FPS. the default value is 1.0/60 if you don't call this
    // director->setAnimationInterval(1.0 / 60);

    GameManager::getInstance()->RunScene(SPLASH_SCENE);
    return true;
}

// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
void AppDelegate::applicationDidEnterBackground() {
    Director::getInstance()->stopAnimation();

    // if you use SimpleAudioEngine, it must be pause
     CocosDenshion::SimpleAudioEngine::getInstance()->pauseBackgroundMusic();
}

// this function will be called when the app is active again
void AppDelegate::applicationWillEnterForeground() {
    Director::getInstance()->startAnimation();

    // if you use SimpleAudioEngine, it must resume here
     CocosDenshion::SimpleAudioEngine::getInstance()->resumeBackgroundMusic();
}
